Tuesday, October 9, 2012

Week 3 Project

This is the project for week three, due Monday at 8.  See you then..



Monday, October 8, 2012

Week Two Critique


 
This was the second of three projects we have for hard surface modeling and it wasn't so much difficult as it was tedious.  I actually finished the project Friday night at around 1:00am because I wanted to give myself the weekend and it was well worth it.
Today in class or for that matter every Monday we critique everyones projects so not much goes on excpet for the instructor (Kevin) talking about things that could be better and such. 
 

Wednesday, October 3, 2012

Commenting


You can now add comments by clicking the "No Comments" at the bottom of each post.  Type your comment then choose either "anonymous" or  "Name/URL".  If you want to leave your name choose "Name/URL" and just type your name in the "Name" box and click "Continue".  Hit the "Publish" button and your done!  Thanks for any and all comments =)


Sky Hawk

This is my new project, the Sky Hawk from G.I. Joe.  Due monday morning at 8:00.. see you then.
 

Knex Helicopter+

Just tweaked on of the renders that I posted last night using photoshop to make it look a little more realistc/dramatic.

Tuesday, October 2, 2012

Rendering?

The left side is rendered the right side is the real time image in the viewport.
For those who do not know what a rendered image is.. When working in the software we are work in windows/veiwports that show a preview/rough image of the model.  The process in which the computer makes the calculations (light, fluids, or basic geometry) to compose the final image is called rendering.  An example of an un-rendered image is the pictures of the helicopter that I posted before.
The reason we can't just work with real time rendered images is because the calculations are so large that the computer has to do that it takes anywhere from a few seconds to over a hour to render one frame.  When viewing through the veiwport there is still rendering going on but such a small scale that it isn't refered to as rendering but a "real time image" instead.


Texture and Lights

Today we learned how to do basic texturing and lighting.  The homework: to texture and light the helicopter we previously made using the reference image and a 3-point light set up.  The image above is what I will be turning in tomorrow.
 Along with the assignment I also made some other renders because to me one view is just boring.