Thursday, December 6, 2012

Week 10 Finished!


Well the two week project that I had last week was finally critiqued on Monday and I’m happy to say that my instructor liked it. Now it is my first ever game model and wouldn’t really call myself a sculptor, but that being said I am very happy with how it came out! The images that I turned in are at the bottom of the page.
Now Along with the assignment there was some extra credit and that was to make a "base" for your character. A base is just something for the character/model to stand on, like a mini stage. Now because my character was from a fighting game I thought it only appropriate to make a punching bag.
One thing you may notice, especially in the chains on the last picture is something called "faceting". Now because this is a game model we had a strict number of polygons we could make our characters out of. The limit being 8,000 quads for the character and 2,000 for the base. This made the project a little bit harder as we had to pay attention to the limit and make sure there was enough detail in important places like the face and hands.
And that brings us to the end of week 10.





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