Monday, November 5, 2012

Week Six Projects Finished!

So... I may have slacked a little on posting for last weeks project/events.  I was working extra hard last week because I had a very special person come to visit me for the weekend, my girlfriend =)  I wanted to make sure that I could spend as much time as I could with her so I got the project done for Friday night.  Now along with the "Still Life" project that we had to do we were also given another model to texture and an extra credit assignment.  The other assignment was to texture a model called "SpiderBait" anyway that we wanted, which was nice because we could use our imagination.  It was actually the first project that we were able to use our creative skills and make something our own because for every previous project we had to follow a refrence image and try to recreate it as accurately as possible.  That was the case with the "Still Life" assignment as well.  We were told to find a picture and use it as refrence for our scene to recreate the mood.
Below I have the final render for the "Still Life" along with the reference I used (not my favorite project..) and the final render for the "SpiderBait" project along with some other rendered views to show of the textures.  
 







 
Finally, the extra credit.. The optional extra credit assignment was to create the flag below using only procedural textures.  I don't really know how to explain this without showing how to do it so you're just going to have to take my word for it that its a handful haha.  I got pretty far and almost finished but got stumped at the star.. Now that I think about it though I'll post a picture so you can see what a procedural textrual looks like in the making below =)

 


Wednesday, October 31, 2012

Week Six Project

In my opinion this is a pretty easy project.  We were given the scene with all the models and told to light and texture it.  This is just a quick render I did a few minutes into the project to show you what I have to work with.  It's good to relax and have some time for myself.  That being said I'm going to take advantage of this and work on my own project.. and that will be a surprise.  It's a big one I'll say that so it may take some time but I'll post it as soon as I'm done don't worry haha. 
 
Ohh and heres somthing worth saying.  The director of education stopped by to see what I was working on out of the blue and I ended up getting to talk with him and have him show me all these great techniques and resources for an hour and a half!!  He has been working with the software since version one and is a genius in my opinion so I am very excited that I got that oppertunity!

Sunday, October 28, 2012

Week Five Project Finished!

Anddddd I'm done!  Here it is, Kevin's head or as we call it in the industry a "bust".
Total work time 37 hours.
This is the final render that I will be handing in.  Below are some other angles.




Saturday, October 27, 2012

Here's a little chart of the time I spend in class vs. working on projects/strudying.  Thought it mite be a little interesting for you just to see how much time I actually spend working..
As of 10/27/2012
 
 

Thursday, October 25, 2012

Week Five Update


10/27/2012 - 7:00pm
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I know its only half but thats the way Im modeling it becaues in the end I will just end up mirroring it over.
 

Tuesday, October 23, 2012

Week Five Project

So for those of you who have not met my instructor (which I'm assuming is the majority) this is him.  His name is Kevin and we will be modeling a photorealistic model of his head this week.  Kinda weird if ya think about it.. staring at his head from all different angles the whole week getting the littlest of details.  It was pretty funny to see everyone studying his face today haha.  Wish me luck!
And for those into modeling we are doing a build-out model instead of box-modeling.


Sunday, October 21, 2012

Week Four Project Finished!

Well, here it is.  Week four's project with a total of 60.2 hours of work.